My work

FRAMING THE VALUE OF CONCEPT ART

FRAMING THE VALUE OF CONCEPT ART

Thesis on defining the usability of concept art in the game industry and creating a communication tool for artists and clients

DRAWINGS & PAINTINGS

DRAWINGS & PAINTINGS

Collection of my artwork, both digital and traditional

METRICMINDS

METRICMINDS

Overview of the visual work I did during my internship at metricminds

THE TEMPLE

THE TEMPLE

Work in progress! A beautiful cinematic of a temple in the middle of the ocean

THE WATCHER

THE WATCHER

Beautiful, low poly narrative experience about the subconscious ways we deal with our lives.

AURORA

AURORA

Aurora is a racing game inspired by the first race we all win in life combined with a magical atmosphere created by the watercolor based theme

OTHER GAME PROJECTS

OTHER GAME PROJECTS

All other (smaller) game projects

3D PROJECTS

3D PROJECTS

3D and texturing solo projects

STUDIES

STUDIES

Gallery of my master studies and life drawing exercises

RÉSUMÉ

I am a 2D digital artist and illustrator who is also very proficient at research and management related work such as agile planning and writing business plans.

Drawing and painting have always been part of my life and I have thoroughly enjoyed making digital and traditional art. I can work professionally in both 2D and 3D.
I enjoy being in a management position and have been an Art Director on project Aurora and a combined Team Lead/Art Director and Vision Holder on The Watcher.
During my internship at metricminds I was in charge of setting up a new project for the company complete with research, concept art, and a business plan.
Over the course of the years I have also worked on 3d modelling, sculpting, texturing, and creating shaders in the Unreal Engine.

I work very well in a team, I am sociable, and can also be an independent, hard worker.
Feel free to take a look at my full résumé by clicking the image below.

ABOUT ME

My name is Jitske Habekotté. I am an illustrator and indie game developer located in the Netherlands. 

After two years of medical school and one year of behavioral sciences I found my true passion and started studying Game Art at the Breda University of Applied Sciences (previously NHTV) where I graduated Cum Laude in 2018.
In that same year I also started working as an indie game developer at SkogsArt Studio.

On the 10th of July 2019 I completed the Master Game Technology at the Breda University of Applied Sciences with a 9.5/10 average. I can now, proudly, call myself a Master of Science.

I am very enthusiastic about our industry. I love being able to contribute to the vast and ever growing world of games and visual media, whether that is through art or through management and research skills.

I have always wanted to be able to work on projects that explore the possibilities of our industry and tell the stories I believe in, through the art that I love. As an indie game developer at SkogsArt Studio, I feel that I can make this wish a reality.
I believe our industry has the potential to bring about strong emotions and inspire new ideas or visions through our work. It would be a shame not to utilize this to the fullest.
Rose-Gold

CONTACT

Feel free to contact me if you have any comments and/or questions.